![]() All Animal farm areas are now sellable,but if you wanna sell all animal farm areas youll have to sell the roller doors as well to make animal farm areas clear because how i have set the lights and rollers doors up in the xmls. Land must be purchased before animals can be used 31 Fields with water ways which may flood latitude Coordinates matches same as illinois All new redesigned farm models by my self Lancyboi New farmer Farm manager Start from scratch added All fields are real life with waterways some areas are fictional Tested with over 200 mods & works with Base game FS22 precisionFarming. Of canola and get stone valley farm back up & running again unfortunatly the farmer has sold his land so youll have to re buy it back to progress futher. Valley farm you will have to finish off what he has started,You will have to finish the remaining combining and cultivating also the seeding Has decided it was to much for him so he left all his equipemnt in the fields and decided to up & leave,So now when you start off in stone Fix for follower with offset, getting "confused" following a leader driving backwards then forwards for turning.This map is based in illinois in america,It was owned by one farmer but unfortuanatly due to the demand of farming,The owner of the farm Fix for self-proprelled slurry spreaders being unable to deactivate 'Follow Me'. Fix for non-empty slurry barrels being turned on when activating 'Follow Me'. Welcome to the official website of Farming Simulator, the 1 farming simulation game by GIANTS Software. Fix for combine stopping unexpectedly when no crops available to harvest (issue #59). Modified distance intervals, so the further away the follower is the larger the change (issue #62). Adjustment to balers when nearly full and nothing is picked up, to not slow down (issue #60). ![]() Added pause/resume ability (issue #56). They will often state 'near collision' due to their invisible collision-box's size. Some vehicles have a collision-box detection that is much larger and wider than what is visible (even when folded), and therefore will not be able to work correctly with "Follow Me". Please be aware of, that the current choice of marker is only visible in the F1-menu of actions. For that use the action 'Marker for Switch side offset' (default: RSHIFT + RCTRL + X). It is possible to "place a marker on the trail", that instructs followers to ignore their side offset, or use the opposite side offset. Use actions 'Follower, Distance' (default: RSHIFT + RCTRL + W/S) and 'Follower, Side offset' (default: RSHIFT + RCTRL + A/D) for changing the selected follower's distance and side offset. When being in a vehicle that has followers, use action 'Follower, Choose other' (default: RSHIFT + RCTRL + F) to specify what follower is selected for instructions about distance and side offset. ![]() When in a vehicle, its own distance and side-offset to a leader, can be modified using actions 'Change distance' (default: RCTRL + W/S) and 'Change side offset' (default: RCTRL + A/D). To stop following, press the 'Stop AI Worker' (default: H). For selecting another vehicle to follow, if there are more in the vicinity, press the 'Initiate / Choose other' action again before the 3 seconds timeout. Use action 'Initiate / Choose other' (default: RCTRL + F) to select the vehicle to follow, and make sure it is visibly indicated on the screen. Ever wanted to have some vehicles follow you around the map? With "Follow Me" you can (though not backwards driving).
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